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Class StockEvents

Hierarchy

  • StockEvents

Index

Constructors

constructor

Properties

countChange$

countChange$: Observable<StockCountChange>

percentChange$

percentChange$: Observable<PercentChange>

playerDied$

playerDied$: Observable<StockType>

playerSpawn$

playerSpawn$: Observable<StockType>

Methods

playerIndexDied

  • playerIndexDied(index: number): Observable<StockType>
  • Emits an event each time player dies.

    Parameters

    • index: number

    Returns Observable<StockType>

playerIndexPercentChange

  • playerIndexPercentChange(index: number): Observable<PercentChange>

playerIndexSpawn

  • playerIndexSpawn(index: number): Observable<StockType>
  • Emits an event each time player spawns.

    Parameters

    • index: number

    Returns Observable<StockType>

playerIndexStockCountChange

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